Is it breakout? Is it pachinko? Is it pinball? I'm not sure, but it's something.

Arrows / Shift - Bat + Flippers
Space - Gravity Pull
Tab - Reset + Pallette shuffle

When the ball is pulled, it's pachinko physics. When the ball hits the bat, it's breakout non-physics.

One stage, no win state, bizarre fail state (that might itself become another prototype). This might actually be fun and easy for folks to make levels for if I can make the ball behaviour behave better on solid object collisions.

It's a kind-of sequel to a prototype I made in Flash as a teen

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